wesschneider
wesschneider:

We just debuted the Pathfinder RPG’s newest iconic character, Shardra, the iconic shaman (a member of one of the new classes in the Advanced Class Guide). She’s the character we at Paizo will be using as our stand-in for shaman players in art, pregenerated characters, miniatures, stories, etc, going forward. She’s an awesome looking character, who, like all of our iconics, is depicted by artist Wayne Reynolds. Her Meet the Iconics story is written by one of our close friends and veteran freelancers Crystal Frasier. Shardra’s amazing and we’ll be seeing her adventures as one of the Pathfinder RPG’s iconic heroes for years to come.
We’ve had iconics of many genders, ethnicities, sexualities, etc, but Shardra is our first transgender iconic. This might not be a big deal for you, but I expect it to be for a fair number of readers, fantasy lovers, friends, and fellow gamers out there.
The Pathfinder Iconics have always been our stand-ins for player characters, for our readers, for the adventurers taking part in Pathfinder games across the world. We’ve purposefully made these heroes a diverse array of characters, not just for artistic reasons, but as an attempt to make sure that anyone can look through a Pathfinder RPG rulebook, adventure,  story, whatever, and find a character who they identify them, whether it be a dashing fighter like Valeros, a lesbian cleric like Kyra, or a woman in tune with the spirits like Shardra.
If you haven’t had the opportunity yet, please check out Shardra’s meet the iconic story. And even better, drop a note on the Paizo message boards, welcoming her to the team and making sure all our friends and family members who identify with her know they’re welcome and wanted at Pathfinder game tables everywhere.
Thanks everyone.
~W

wesschneider:

We just debuted the Pathfinder RPG’s newest iconic character, Shardra, the iconic shaman (a member of one of the new classes in the Advanced Class Guide). She’s the character we at Paizo will be using as our stand-in for shaman players in art, pregenerated characters, miniatures, stories, etc, going forward. She’s an awesome looking character, who, like all of our iconics, is depicted by artist Wayne Reynolds. Her Meet the Iconics story is written by one of our close friends and veteran freelancers Crystal Frasier. Shardra’s amazing and we’ll be seeing her adventures as one of the Pathfinder RPG’s iconic heroes for years to come.

We’ve had iconics of many genders, ethnicities, sexualities, etc, but Shardra is our first transgender iconic. This might not be a big deal for you, but I expect it to be for a fair number of readers, fantasy lovers, friends, and fellow gamers out there.

The Pathfinder Iconics have always been our stand-ins for player characters, for our readers, for the adventurers taking part in Pathfinder games across the world. We’ve purposefully made these heroes a diverse array of characters, not just for artistic reasons, but as an attempt to make sure that anyone can look through a Pathfinder RPG rulebook, adventure,  story, whatever, and find a character who they identify them, whether it be a dashing fighter like Valeros, a lesbian cleric like Kyra, or a woman in tune with the spirits like Shardra.

If you haven’t had the opportunity yet, please check out Shardra’s meet the iconic story. And even better, drop a note on the Paizo message boards, welcoming her to the team and making sure all our friends and family members who identify with her know they’re welcome and wanted at Pathfinder game tables everywhere.

Thanks everyone.

~W

carthagian-chronicle replied to your post “I built four different 1st-level characters to have at the ready if I…”

Ehh I feel your pain but in pfs it gets easier after that first game plays out. I have a 2-handed weapon fighter and I remember looking at my money and just groaning as I tried to equip him. Now that I got that 1st game down though it’s not as awful.

The 1st-level sorcerer I made has 7 hit points. It’s so sad. They’ll definitely be more fun as time goes on. It sounds like I’ll be playing my level-2 PFS witch next week. It’s been so long, I’ll need to revisit her character sheet to remind myself what she does. 

scrapophillia

scrapophillia:

adventureang:

Yesterday my fiancé suggested I make a male character for Pathfinder. And I (mostly being silly) declared women are much more interesting to play and then proceeded to “role play” a man by doing a ridiculous walky-dance and saying “HERP DERP I’M A MAN.”

He was laughing too…

This is a funny thing to me.  Our group almost never plays humans because we think they are painfully boring.  The thinking there kind of goes like this: “I’m already human, and I could go out into the world and experience non-tabletop adventure at any point.”

To be honest, I kind of hate that humans have that extra feat, because I feel like it’s built in specifically as an incentive to play a human.  More than that, it suggests that humans differ from person to person due to experience while other races are magically somehow static.  There are alternate racial traits, but chances are you didn’t learn a feat or anything nearly as useful before 1st level as an elf, dwarf, halfling, or gnome.  It suggests an inferiority that I find repugnant.

Because our homebrew games tend to be the opposite of humanocentric we allow people to re-build their race with the race creator (with GM approval) if they want different racial goodies.  They get the same 10 point race creator build and rules as the pre-gen races.  They have to make sense with the character’s background and the race as a whole, but that tends to force people to write background stories.

Speaking of which, when we’ve had public games, it has been my experience that players who choose other races are more likely to write backgrounds than people who play humans.  (Again, very important, not saying that that is how it is, just that it is my experience.)  I think that this is because Golarion is a very humanocentric place, meaning that you need to know WHY you’re out and about MORE if you’re not a human.

Excellent point! On playing something non-human to step outside your norm. I’ll see about making extra efforts to try more races. Don’t want to get into a rut. 

nerdgamery

on leveling: level 1

nerdgamery:

secretdmmachinations:

Level 1 is silly.

This goes for any game, be it video or tabletop. Level 1 is literally going to be the dinkiest part of any level based game. For simplicity’s sake I’m going to explain why level 1 is silly through pathfinder/d&d/d20systems in general. EDIT: Uhhh. It’s a long rant. Skip ahead if you don’t like words.

So. *cracks knuckles* here I go.

Read More

for ohsoang (And why I start my campaigns at level 2)

Great timing, with me complaining about 1st level yesterday!